- Terra Battle - Hey, Mistwalker! That’s cool. - Really attractive and consistent art direction and character designs, without being 100% moemoe - Not overly pushy on the business model, yet. - The battle mechanics are actually original! Obviously inspired by Puzzdra but with a really fresh tactical setup where the tiles are the units, rather than abstract colored gems to match the units’ element attributes. - Puzzle & Dragons - The boss of them all… - Wow, I was not prepared for how similar this is to what I have seen of the other mobages. Everyone really is just trying to copy the success of this one, aren’t they. - They all make sure to introduce you to the big shiny gacha machine - Sasuraiger is a serious player, and seems to think it is not as slimy as other mobages? But still somewhat slimy? - Inishie no Megami to Houseki no Ite - Wow, Sawashiro Miyuki! - Hunh, this is essentially exactly the same as the others, but with Bloobs instead of Bejeweled, huh. Moebloobs. - I love the arts, but suspecting I may have seen 80% of the art during the tutorial. When these mobages get huge, they can do tie-ins and add new cards with guest artists and franchise crossovers. But when they don’t… you are stuck with the same few palette swaps forever. We’ll see. - Fate: Grand Order - Wow, a full-on Fate story by Nasu Kinoko in a mobage. - There is… a lot of VN in this. I am not sure I am going to have Type-Moon levels of reading stamina when I am in the mood to zone out with a mobage for a while. They have you fight one tutorial battle and then… lots and lots of talking. - The battles are visually RPG-like, and mechanically very simple — choosing three of five possible attacks each turn. Beautiful but choppy on iPhone 6. - Kakusansei Million Arthur - Squenix’s big moe mobage with toooons of high-qual moemoe artworks, heavily promoted on PSN. - Tried this a while back on both Vita and iOS; it had a totally miserable UX and I could barely figure it out or get it to work. - Seems to be shut down on mobile, now, even though it was super successful and had tons of crossover content from famous franchises? - Looks like you can import your data into the handheld console versions or into Kairisei. - Kairisei Million Arthur - The successor to Kakusansei; maybe it is not terrible? - Wow, yeah, it is not terrible at all. - Somewhat story-heavy comical VN intro, really high production values, tons and tons of high-qual artwork. - Battles are DQ-style first-person perspective on stationary enemy sprites floating in a 3D environment. Choose a card or two and who they attack. - Tons and tons of systems, many different kinds of currency, heavy emphasis on rare gachas and limited-time events. - We’ll see if I hit a wall that requires payment to continue getting value. - Tons of people in the team-up UI have “million rare” leader cards from the current limited-time promotion, which means they have spent… 1/(11*.04)… 2.27 11x gachas… *15 crystals… about 34 crystals to get a million rare. So far that seems not so bad, if you keep getting free crystals at the rate I have been getting them. - A week in, and still really really enjoying this game. Haven’t paid any money yet, tho the crystal supply is drying out a bit. Getting used to checking in from time to time when I have quest points, checking for time-limited events, and letting my deck auto-battle to gain the resources I need for when I am more seriously playing. - I have built several decks of really cool rare cards, including from limited-time quests and tie-in campaigns — two Hatsune Miku cards so far! There are so many systems to understand, and it has been fun to figure it all out bit by bit. - Starting to see the walls that you run into if you don’t want to pay — after the main story and the initial login bonuses, crystals are much harder to come by. Many of the most attractive quests are against enemies with instant-kill attacks, especially ones that come out later in the battle when you’re already invested in winning. Thus you have to burn crystals to continue. The time-limited tie-in gachas, like Hatsune Miku, could devour a ton of crystals and never pay out one of the limited cards. And the fairies needed to advance cards to the next rarity tier are pretty scarce. - Granblue Fantasy - Whoa, it’s Uematsu and Minaba! - Oh hey, I think this is actually a normal RPG. - LoveLive! - Chain Chronicle - Thousand Memories - Magic Duels: Origins - One of these things is not like the others.